![]() Mainwindow contains most of the UI functionalityĪ lot of the code is unrefined and ugly and should probably be rewritten. ![]() The problem is that I select the save and it just says 'Could not locate save game file (missing LSB and LSV). GamePakData has all the hardcoded filenames from the PAK files, you might have to modify thisĪppearanceEditorFrame is a gigantic file that has all of the openGL 3d rendering code I specificed the Game Data Folder (/common/Divinity Original Sin Enhanced Edition/Data) and it was already set up for the Player Profiles. PakReader/PakWriter is for reading/writing PAK filesĬharacterLoader is for loading character data from the LSB and making the character tabs on the UI LsbObject is the in-memory representation of an lsb file's "tree node" LsbReader/LsbWriter is for reading/writing lsb files. That will greatly simplify getting it to work. To anyone who actually wants to try to make sense of it, I would suggest getting Qt Creator (IDE) and opening the MooseEdit.pro project file.
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